I'm a 3D Artist based in Toronto Canada.
I specialize in Blender,
with over 14 years of experience on both personal and professional projects.
My focus is on high quality character animation and rigging.
My name is Vladimir Mokhov and I'm a 3D generalist. I got started making 3D animated shorts back
in middle school, learning all the different facets of computer animation as I went. Many of
them are still available to watch on my Youtube channel.
I then graduated from the 4-year bachelor of animation program at Sheridan College in 2018 (Oakville, Ontario), and have worked on a number of different projects at various studios including 2D puppet-animated kids series, motion capture and gaming, and 3D animated feature films. You can see these in my "Experience" tab, as well as my portfolio above.
I've also recently co-founded a business with a couple of colleagues called TOAnimate, which offers training courses for animation, as well as providing rigs, assets and a forum community.
I've always had equal interest in both the technical as well as the artistic side. I enjoy drawing as much as I enjoy learning python coding (or HTML/CSS to build this website) and often bounce between both. I think despite being different disciplines, they share just as much creativity and problem solving involved to help reach the final goal. That coupled with the ability to collaborate with others is probably what I like most about my work.
- 3D Character Animation
- 3D Character/Prop Rigging
- 3D Modelling/Sculpting
- Texture Painting
- Substance Painter
- Video Editing/Compositing
- Davinci Resolve/After Effects
- Adobe Photoshop/Gimp
- 2D Puppet Animation
- Toonboom Harmony
- Blender bpy module
- Motion Capture
- Motion Builder
B-water Animation Studios - 3D Rigger/Animator
May 2023 - Present | Remote
Rigged characters and animated shots within Blender for an upcoming limited series.
TOAnimate - TD/Instructor & Co-Founder
Jan 2021 - Present | Remote
Rigging assets for students to utilize along with course materials. Managing and developing internal workflows and tools for Blender, such as for asset management and rigging automation/tools built with python. Also providing feedback to students on their animations on the community forum.
Pipeline Studios - 3D Animator
Oct 2021 - Oct 2022 | Remote
Animated characters and shots for an animated feature to be released next year. Animation done in Autodesk Maya.
Tangent Animation - 3D Animator
Aug 2019 - Aug 2021 | On-site (Toronto) and Remote
Animated shots for the Netflix mini-series "Maya and the Three". Animation all done in Blender.
Pipline Studios - 2D Rig Animator
June 2018 - May 2019 | On-site (Hamilton)
Animated characters in Toonboom Harmony for the Nick Jr. kids' series "Sunny Day".
SIRT Centre - 3D Artist (Internship)
May 2017 - Aug 2017 | On-site (Toronto)
Performed research into motion capture and photogrammetry techniques in order to develop a production pipeline for a TV show. Primarily worked with Maya.
Ubisoft Toronto - Cinematics Animator (Internship)
May 2016 - Aug 2016 | On-site (Toronto)
Handled motion capture performances to construct in-game cut-scenes for the game "For Honor". Primarily worked with Motion Builder.
Bachelor of Animation - Sheridan College
Sep 2014 - April 2018 | Oakville, Ontario
Studied at Sheridan College's renowned 4-year animation program, which included life drawing classes, storyboarding, traditional & digital animation, and more. Graduated with honors.
Dundas Valley School of Art
Sep 2013 - Feb 2014 | Hamilton, Ontario
Attended additional life drawing lessons with and without instruction, while I developed my portfolio for Sheridan.
Animation Portfolio Workshop
May 2013 - Feb 2014 | Toronto, Ontario
Studied drawing fundamentals in order to prepare an admission portfolio for Sheridan's animation program.
A lot of my technical 3D skills were self-taught over the course of a decade while I was still finishing school and then attending college.